FS17 - Mecklenburg Vorpommern Map V2.2.3

Date : 2018-06-19 07:54:05 Report
Hi Guys, each of you surely knows the map "Project Mecklenburg"? When this map came to download, we got up and played it in multiplayer on our Dedicated server "DtP Farming". After a few days, we noticed that there were a few mistakes or other beauty tastes on the map. I ran right away and fixed various bugs, problems, and built a few new things on the map. Among other things, the * "Chopped Straw". Likewise, the cultivator and the fruit_density were scaled. The reason why we did that was the driving lanes which can be reached with the "ProSeed-mod". The cowshed has now got a new manure plane and now stretches out over the entire stable, which now also needs to be mucked out :-) The DirtArea has been moved to the 2nd stall. So now enough written. Here are the changelogs of the changes I've made so far. Changelog Version 2.2.3 Seasons - ready (SnowMask) GMKFC installed (manure, manure, lime, fertilizer, compost) AdBlue - ready modDesc.xml adjusted adapted to map01.xml Traffic light system installed Dealer storeplaces moved Kuhhof "Dekosilo" removed (Strohberge addon) Kuhhof Pasture Fence Gate (inside) Kuhhof deco cows collisions removed Lamps grain AG replaced (gutter) Replace the speed camera on the hedge Silos Kuhhof and BGA fixed (Collision Mask) Hofsilo gutter adapted (cover) Purple baked goods gutter renewed (cover) Lilac pastry scales added Purple baked goods truck light now controlled Nordzucker scale adjusted Various speed cameras installed ####### HotfixVersion 2.2.2 ######### Roofs on field 4 removed Prices adjusted for rye and oats Mucking out in the cowshed now no longer necessary ####### Version 2.2.2 ############# Logos "masons monkeys are stupid" removed / replaced Animal trade "visit" fixed Brauhaus "visit" fixed Knauf smoothed at the unloading trigger at the farm silo Tail roof for cutting unit carriage placed at the main courtyard Terrain adaptation at the end of the Plattenweg from the Kuhhof to the beach (large Huppel) Fixed water storage at the livestock and pig breeding Entry at the port gas station created Pig farm new warehouse Pig farm ride silo away Schweinehof barn doors Animated Fermentation residues can now be stored in the slurry storage and removed. Level is even displayed in the overview "sales points". Displays (scales) fixed ####### Version 2.2.1 ############# Fixed FPS Drops when looking towards the yard various buildings under the map Misplaced traffic splines Cars drive about 34 km / h tidying up .i3d paths Folder structures adapted faster loading of the map texturpfade file extensions .jpg changed to .dds texturpfade file extensions .png changed to .dds Erroneous attributes deleted Fixed a buggy ChoppedStraw Driveway field 19 (meadow) smoothed Feeding bales from the cows I can not reproduce ####### Version 2.2.0 ############# Diverse grasses are taking off from streets Fields adapted (deep holes) TipColision installed on the "Deko-Silo" (Kuhhof) Added field numbering New PDA map created Fields completely provided with tramlines Partitions installed in the mountain hall on the main courtyard Field entry adapted Adaptation of seed production (capacities) Removal Trigger yard silo Field 1 enlarged Various InfoIcons set ####### Version 2.2 pl1 ############ ChoppedStraw installed for ALL types of fruit scaled cultivator_density scaled fruit_density Check triggers at the pet trade (straw / hay) Cowshed Mist texture adapted (complete stable must now be removed) Due to the dung texture the "DirtArea" does not work anymore Kuhweide gate insert (open fence) Make water storage of pigs functional (water can not be removed) Main yard place workshop trigger outside (for cutting units etc.) Kuhhof decoration silos (empty) Reset the Mashinen in the yard Court gates exchanged Storeplaces adjusted ####### Version 2.1 ############## New silos installed at the BGA and Kuhhof Libra placed at the BGA Trees placed at the BGA THANK YOU Thanks a lot to Maurermatze for the release / BlackyBPG / Cosmic-HD / Trabi-TT Moding / Patrick EuroGaming / Anton Fuchs / AndiScania TLS Modding / FQC / Marc Modding / Harald Toth / Hirschi's Agrar & Forstservice / Harald Schärtl. Likewise, I would like to thank (Mario) my helpers who have supported me so many in multiplayer and sowed together with me the fields and have created the tramlines: thumbup: So now at the end, if someone still finds some bugs, this can gladly >>> here <<< in our forum report. We will help you as soon as possible;) PS: If you would like to see the progress of the customization, you are welcome to do so in our ToDo list.

Credits: Mario

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