FS19 - Hopfach Map Beta V5

January 9, 2019 1:00 pm 457 Downloads
A converted hop compartment in the LS19. (Beta version) Changelog: V1.0.4 (v5) Traffic blocked Map sounds installed Wassertrigger installed soil adjustments Outlets customization Double fences removed Floating light switches repositioned Spawn point of the Raiffeisen in Otterbach adjusted (not anymore under the trigger) It is not finished yet (that\'s why beta). But since I\'ve been asked if I can publish you and nothing is contrary to the Hopbox course here in the home on LS-Modcompany. Info: Log is error free, but should errors occur please let me know and I\'ll see that I fix you as soon as possible. ForgottenPlants integrated. 244 purchasable parcels There are no scripts on the map. Added / Modified a few outlets. Note: Since the Hopfach is not exactly small, at least 8GB Ram are recommended. Minimum patch is 1.2 V1.0.3 Performance Adjustment - As some crashed due to the high density of the grass. For those who did not have any problems, there\'s a high-density xml in the foliage folder. Then overwrite the file with the one in foliage. V1.0.2 BGAs implemented Implemented AnimatedObjects Maprand installed V1.0.1 Pond in undersheaf fixed Adapted PDA map The car was only made accessible to the \"New Farmer\" Floating light switch fixed in the potato washer Fixed a flying lamp on the Kuhhof in Otterbach Field edge grass added Buyable parcels increased to 244 Fixed streets Reflectors For help, advice, suggestions and improvements, I am happy to have, since I\'m still very new in terms of the folders. But please do that factually and politely. For errors please always add a complete log file. A big thank you to @Lunchbox for releasing her permission to convert. I hope that I will do it justice. I wish a lot of fun on the Hopfach. MfG DeQX
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Credits: Lunchbox
KevinK98
GTX
FarmerAndy
Blacksheep
Blacky_BPG
Marhu
igor29381
Xentro
Ifko[nator]Slowtide63
Kastor
Kobold Koby
BaTt3RiE
Susi
Eribus (ForgottenPlants)

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