FS17 - Emerald Coast Usa 2017 Seasons Ready V1.0

Date : 2018-05-19 07:13:07 Report
The popular Emerald Coast USA for 2015, a joint project with my son, is back, better than ever, with new and interesting features. Welcome to Emerald Coast USA, Deep in the southeastern United States lies the Emerald Coast. Just a few miles north, however, there is rich farmland. Now you can journey to this area and enjoy the farming experience for yourself. You begin with adequate equipment, but to work well you must become profitable and expand. In this region forestry is just as big a business as arable farming. Therefore, a large managed forest dominates the northwestern hills of this map. Arable farmland can be found in between the forest and the town, which is located in the southern part of the map. All standard animals are available, with a sell point in town. All of your farming supplies, such as fertilizer and seeds, must be bought in town. (no seed or fertilizer triggers at the farms) Fuel storage is available on the farms, with a small amount to get you started, for more, use the bowser to refill from town. For those that prefer to fertilize using anhydrous ammonia there is a dedicated sell point by the main highway. There is plenty of work here, so enjoy farming in the Emerald Coast USA! This map has all the default crops, including a large forest of pines for some serious forestry, and the map supports sugarcane There are four sellpoints to sell stuff: - Deep South grain mill - wheat / barley / rape / corn / sunflower / soybean - Garden Center - wool / compost - Biomass Plant - woodchips (located at the sawmill) - Southern Ag - sugarBeet / potato / sugarcane There is a modern grain system on the farm to store your produce until a better price comes along. 4 additional separate silo bins at various locations on the far end of the map hold a specific crop and require an auger such as the large Farm King to fill. There are no unrealistic places to store grass or straw... as IRL you would bale it up and store it, there are sheds around the map where bales could be stored, in addition to 2 custom auto storage bale barns which store hay bales only. - fermenting silos at the farm do not need compacting / will empty directly into feed mixer / check status at console next to silo. (2 silos, accepts chaff, grass and dry grass) - get water at the lake for free / fertilizer/seeds sellpoint has bulk fertilizer and seed silos for half price / default seed trigger as well for filling small seeders (regular price) and liquid fertilizer trigger (also regular price) Garden center has default fertilizer trigger for small spreaders or seeders (blue storage container - regular price) Fuel available at the local gas station or at the diner near the sawmill / Bulk sell point for fuel sells at near half price. - Milk sale is stopped on this map... there is a fill trigger at the livestock farm milk tank, sell at the dairy behind the general store. - There is custom traffic on this map, edited for faster speed without tinkering with the game itself and messing up other maps... definitely do not pull out in front of them! Also, several vehicles are parked at various locations (during the work day) and leave at night. - The fields all must be purchased except 5 which you start out with... Since the farmland in this area has been unused for a few years, some of the fields are in various states of disrepair... One field in particular has drainage issues, however, IT is priced to match the condition of the field... - The dealer lot and lobby, the granary sellpoint, the fertilizer sellpoint and the garden center, the sawmill, the dairy and the rootcrop sellpoint all have timed gates which open at either 7:00 AM or 8:00AM and close at 6:00 PM... no entry is permitted into these areas before or after hours... - The map is fully Seasons Mod ready... with a custom "snowmask" and all the foliage layers change according to the seasons... Also, a custom GEO is built in to this map to simulate realistic weather and growing conditions in this area... NO other GEO is needed [NOTE: It is intentional that some trees do NOT change colors or die with the seasons... this simulates real trees in this area] - This map incorporates the all new "dynamic mud" (based on the original mud mod and modified by permission from the original author by reallogger) Without the Seasons Mod active, the mud will be "on" or "off" according to whether on not it is raining... With Seasons Mod active, the mud "comes alive" gradually getting muddier according to ground wetness... a few dry days in a row will "dry out" the muddier areas... - This map also incorporates the all new "grazing mod" by reallogger... this mod "scans" the grass in the pasture area to fill the grass troughs automatically... With Seasons, this mod really comes alive, as there is no grass in winter and in early spring, so you need to supplement the animals grass with hay bales... Also care is needed when placing a large number of animals into the pasture, as the grass available in the pasture may not support them if too many animals are in the pasture, just as in real life. Mowing of the pasture grass is disabled to better allow the grazing mod to function as it should. - This map also incorporates the clip distance FPS mod by Ian898 of Frontier Design clip triggers are placed in the machine storage buildings around the map to help reduce fps issues from having all your favorite, high detail mods parked in them... - This map has chopped straw built in, no need for any additional mods... NOTE: The starting vehicles xml includes the mod Sakundiak auger, needed for the unloading of the Brock wheat bin... and also includes the Shell fuel trailer from the Kotte Universal Pack V 1.0.0.6 (by Farmer_Andy) for the fueling of the compost master... these mods MUST be in the mod folder and activated at FIRST game start and save, other wise you would need to buy them at a later time. The FS17_kotteUniversalPack.zip can be found on marhu.net... the FS17_FarmKing.zip and the FS17_Sakundiak.zip augers can be found at americaneaglesmodding.com Disclaimer: this is a highly detailed map, using many different scenery objects and several custom foliage layers to achieve visual realism, and as such will require a strong, high spec PC to run... especially if you have many mods on the farm. The only solution to this issue is to not use any mods and/or turn the settings down. Additionally, to avoid unforeseen issues and conflicts, please have ONLY this map in the mod folder as having multiple maps in the folder will cause issues as the game loads all the scripts from all the maps, including the active one... This will be the only version of the map, unless someone finds a game breaking bug, shouldn't since it's been fully tested. However, any things you don't like or would like to be improved will have to be for your own private editions. Happy farming! Notice: Since this map will end up being uploaded everywhere, no matter my wishes, please at least include the ENTIRE description and CREDITS when you do... by doing this, you show respect for all the hard work of the great many modders whose work goes into maps such as this one...

Credits: Map Makers
ccs101 - FS 2017 Conversion & Improvements
ccs101/DarkHorse64 - Original FS 2015 concept & design

Map Objects
ccs101
Giants
Sandgroper
upsidedown
reallogger
realismusmodding
Dorset
GtX Modding
LoneWolf FD
LS-UK Mod Team
SukasFarmer
NI Modding
BcBuhler
BM Modding
Vertexdesign
Marhu
Ian898
akuenzi
LBJmodding
frasercow
Paldoo
Webalizer
honclik
JauchenPaule
LazyMod Studios
TSL
Ryan456
itisntworking
farmerboy69
Causton
robbie
blacky_BPG
petorious
RAND0Msprks
matzesft
Dogface
schwaki
112TEC
FrontierDesigns
Joerg_B
kOrnRabe
LSSA Modding Team
Freelance Modding Crew
BigM
Bluebaby210
Richard
sven777b
m4pj3cts
rafftnix
Poderoso
Neurotek
Disturbed742
LS-Modcompany
Looseterror
troll711
modswanted
ShowMeDirt
Sivy and I
DocElyoc
SPARTAN_6
Alaska99709
Winston9587

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