Version 1.2
Innovations:
- Compost Master installed
- Water trough Addon installed
- Grass drying installed
- Heavy duty shelf installed
Changes:
- Snowmask updated and adapted to the Multimap
- Soy milk changed
- Compost added at some outlets
- Compost registered as a fertilizer in the greenhouses
- At both sawmills the input trigger for wood chips replaced by classic TipTrigger. Thereby no more loss when dumping. Entladehinweis done in the menu
- paper sales at markets registered
- empty and wooden pallets can now be sold on the hardware store
- hovering trees at sugar factory and horse breeding corrected
- hops and tobacco in LC registered in the sale, in addition to all producible liquids. However, the sale is done quite normally via the existing TipTrigger
- Barrier horse breeding replaced
- Grass and hay storage in the sheep capacity increased to 2,000,000 l
- Increased speeds of production of bulk material and liquids to 12,000 l per hour (were formerly 5000 l per hour)
- Animation set higher sugar loading at the sugar factory
- Mark Trigger corrected for carton loading in the cigarette factory
- Display vegetable filling system corrected, floated freely in the air
- TipTrigger for discharge of bulk material in cucumbers, tomatoes and cardboard boxes installed at the cannery
- TipTrigger for unloading cardboard boxes as bulk material in the oil mill installed
- Wasserrog Hühnerstall corrected
- fruit trade, more fruits / commodities added for sale
- Hofsilo added hay and straw pellets for storage. An indicator for the overview
panel will not come, because not everyone uses the straw recovery addon - main court wall collision corrected
- further mud holes drawn
- trees corrected, disturbing birches removed at field 15
- missing collis inserted at various objects
- further various optical corrections
- Gras can now turn from all directions
A new game is absolutely necessary!
Before I come to the actual description of the map, the following note:
Originally I wanted to publish here on Modhoster no map. The reason lay in the multitude of offensive comments to my card Birkenhof. If this is the same repeating, then I will unabashedly disable the comment function again and then this is irrevocably the last mod that is published by me here. I always have an open ear for constructive criticism, but the sound makes the music. And there are no reasons to become insulting.
The LS Mapping Team presents you a remake of the map Multimap from the year 2014, back then for the LS 13.
We now say: Welcome to the Multimap 2018 for the LS 17.
The original mapper of this map is LF-Bauer. He had already invested a lot of effort and diligence in this card in 2014, and although there were several cards with this name, in my view, this card is the best of them all.
First, but sometimes the "technical data" of the card:
4-fold with multi-fruit and choppedStraw
The following fruits are installed:
Standard fruits , cultivation of sugar cane is possible, oats, rye, spelled, triticale, hops, tobacco, onions, carrots, lettuce, cabbage and red cabbage.
At this point, my special thanks to GMCW for the release of Porta Westfalica for use as an empty base map with these built-fruits.
The basis for this is the Multimap for the LS 15. However, this version never found its way into the public. Road, terrain and almost all old objects were taken 1: 1. The trees have been completely replaced. All productions that ran on UPK, were converted to the factory script. New production branches have been added. And there are numerous outlets.
There are two farm silos, one for cereals, the other for crops, cabbages, onions and carrots.
In addition, there is a feed store, this runs on the factory script.
Almost all produced goods can be stored in the logistics center, with a few exceptions. The logistics center consists of 2 large halls for dry goods, 2 smaller halls for fresh produce and vegetables, as well as a warehouse for empty pallets and board pallets.
There are 2 sawmills, one with paper production and 3 empty pallet production facilities. Furthermore, a pulp mill for the production of cardboard boxes. In addition to the normal raw materials, many productions also require these empty pallets and cardboard boxes.
In addition to hops and malt, the brewery also requires liquid yeast. This can be made in the dairy. The raw materials for liquid yeast are milk and molasses. Molasses is produced in the sugar factory. Malt is made in a small malt house on the site of the brewery.
We tried to make it possible for every fruit to be used in the productions. For example, oats are needed in Meyers Manufaktur for the production of oatmeal. Spelled can be processed in the mill, as well as rye. Triticale can be processed together with barley in the malting plant.
Some productions need products from other productions to produce their goods.
For most vegetables, there are special bottling plants. There the raw materials are packed on pallets. A special feature is the Kartoffelhof (Martinshof). There, the potatoes can be stored loose. But it is also possible to pack the potatoes as table potatoes on pallets. If the tape is full, and the goods have not been picked up, then all other produced pallets are automatically stored. Only when there is no more space, the production stops.
We have put a lot of effort and work into this card, it has been extensively tested extensively in the SP over several weeks. A test in the MP could not be carried out in the absence of a suitable team. Here I am dependent on the feedback from the user.
My special thanks go to LF-Bauer for making this card available to us, and of course to my test players:
wegerenz, Holzmichel, rk54, rokki, and hyazinthlindauer
who contributed significantly to the success of the card with their feedback, suggestions and ideas ,
If, contrary to expectations, mistakes still occur, I ask for your feedback.
Now I wish you much fun on the Multimap 2018.
I thank all modders for their objects that I have installed. Should I have overlooked someone, or someone wants to recognize his object and be mentioned by name, I will add this in the next version of my map.
I thank all modders for their objects. If I have someone to overlook, I want to follow it up in the next version of my map.
Credits:
Giants
Scripte:
Marhu, kevink98, joker301069, BlackSheep, Blacky_BPG, 112Tec, ifkonator
Urmapper:
LF-Bauer
Umbau für LS17:
FalPos
Animationen:
LF-Bauer
Einbau Multifrucht:
GMCW
Objekte von, sofern bekannt:
Giants, Kastor, Der_Wanderer, möchtegernbauer, Nic89.1, 112TEC, Niggels, The Snake, scottryder, San Andreas, M1800Power, Bummi, Marhu, Devin, Hewaaa, Bigblue, GE -Mapping, dajun, wellano920, dds-modding, Ingolf, Katsuo, Blacky BPG, marc85, mike LSF Modding, PaPa, TuneWar, pisty, manni112, adam5525, SLJ-Agrar, Mark44, MCMC, borutcebuli, Der Melker, ni-modding, XAnonymousX, atze1978, odin1985, Gaucho, sherco58,LS-farming.nl, Farmeraner, KIK, Aerocool1, Trekkerbodo, Zefir, LS-Community,
MoriceSpencer - Danke für die Freigabe des Holzaufliegers zum Transport des kaufbaren Holzes.
Zero_Ace - Danke für die Freigabe des Viehtrailers
Auf der Karte befinden sich noch Objekte aus dem LS13, deren Herkunft mir nicht bekannt ist. Diese habe ich so von der ursprünglichen Karte übernommen.
Wer sein Objekt wieder erkennt und nicht erwähnt wurde, der kann sich jederzeit bei mir melden. Natürlich wird der Eintrag dann nachgeholt.
Testspieler:
wegerenz, Holzmichel, rk54, rokki, hyazinthlindauer, Halbdurch
Vielen Dank an rk54 für die CP-freundlichen Gestaltung der Futterlager
Vielen Dank an Halbdurch für die Erstellung des Begleitheftes.
0 Reviews
No comments have been added to this post yet, would you like to comment one now?