Version 1.9.1 ChoppedStraw & animated drinkers
* New: calcareous plant for the production of lime.
* New: Animated animals and farmers added to the farm.
* New: radar speed cameras installed.
* Update: FuelSellTrigger 1.2.1.
* Update: MilkSellTrigger 1.2.1.
* Update: FactoryScript 2.1.8.1.
* Update: AdditionalTriggers V1.1.0.
* Update: GasStationExtended 1.4.4.0 A.
* Update: input for logs of sawmills converted to wood.
* Bugfix: Wall restored at CompostMaster.
* Bugfix: Hoftankstelle; The hose function (Overload Pipe) is now also MP- or Dedi-capable.
* Bugfix: Ground recess at the yard removed.
* Bugfix: Fixed invisible collision at field 1.
* Bugfix: Circumstances around the small sawmill removed.
Hello friends of the LS 17,
Here now also by me a rebuilding of the Goldcrest Valley. Although it has not become Norgeholm, but a beautiful new or rebuilt map with lots of news.
And now here a few data, which was changed or rebuilt.
Changelog of the NorgeCrest Valley 17 v1.0 (The map was tested extensively in the SP and on the Dedi and the log is error-free.
* ChoppedStraw including the necessary textures.
* Animated animals for pigs, sheep and cows, so that the animals also drink water.
* The farm was enlarged and partly rebuilt.
* Cow pasture laid on the farm.
* Sheep grazing on the farm.
* Animated gates at the cow and sheep pasture. Thus, among other things, Grass mowing.
* Washing place included Kärcher at the yard.
* Seed, mineral fertilizer and liquid fertilizer tank installed on the farm.
* A medium sized and a small Lizard vehicle hall including new MP-capable niggels lighting installed in the yard.
* Wolf's system Biomass and vehicle hall installed on the farm.
* Farming place at the farm.
* Additional fruit varieties added to all silos and the Railroad Mill - see explanation.
* Both trains are rebuilt so that they can also load and unload the additional fruit varieties.
* Additional wooden loading crane on the railway line next to box 8 installed.
* Main road leading to the farm is provided with a street lighting.
* The courtyard silo and the transit silo on the farm were also equipped with lighting.
* In some places, the courtyard itself also received some lighting.
* All fields have been preserved and have not been a victim of the transitions of animal pastures.
* In the places where the cow and sheep pastures were previously, a large grass area has now been created. So much more space where you can place mods or simply use the meadows for gras stitching.
* And what else I forgot to mention.
Credits:
Mapumbau und teilweißer Skriptanpassung: Pandahma ChoppedStraw: webalizer Lichterpaket: Niggels Grüne Fahrzeughallen: Agrarteam Franken Biomasselager und Maschinenhalle: Katsuo – Agrarteam Franken Großes Sägewerk: kevink98 (Script), fasi (Bretterpaletten), El_Cid (Gebäude), Giants (Palette), Pandahma (neuer Filltype wood2, Plane korrigiert) Kleines Sägewerk: kevink98 (Script), Marhu (Script LS15), fasi (Palette) Giants (Gebäude LS15), Pandahma (neuer Filltype wood2) FabrikScript 2.0: kevink98, Marhu AdditionalMapTypes Version 1.0.0.3: RC-Devil, Pandahma (Bugfixes) Palettensammler: Marhu (LS15) CompostMaster 2k17: Farmer_Andy Futtermischer Pack: kastor_Ger, Pandahma (Umbau und Anpassungen). Abfüllanlage: Pandahma. HoT Seeds & Fertilizer Produktion: San_Andreas, Pandahma (Umbau und Anpassungen). Erweiterte Hof-Tankstelle: Blacky_BPG. BIO-Diesel Raffinerie: auwgl, Pandahma (Umbau und Anpassungen). Sojamilch-Produktion: slowtide63, Pandahma (Umbau und Anpassungen – Dedi Display). Gülle- und Gärrestelager: kevink98, Pandahma (Umbau und Anpassungen). Gärreste-Separator: LS-Modcompany, Pandahma (Umbau und Anpassungen). Digitale- und Tiere-Anzeigen: Nils23, Pandahma (Umbau und Anpassungen). Flüssigdünger-Produktion: San_Andreas, Pandahma (Umbau und Anpassungen). Flüssigdünger-Lager: Nils23, Pandahma (Umbau und Anpassungen). Kalk-Bergwerk: Pandahma Sollte ich jemanden vergessen haben, dann bitte melden und er wird natürlich sofort nachgetragen.
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