Fed Production Pack V1.6
Version 1.6 Pellets and Fischer + more malt and beer
- New production fisherman with production of plaice, herring, crab and lobster
- New production pellet factory with wood pellets, straw pellets and hay pellets from hay or lucerne hay
- More Lewer pallets at the sawmill thanks to two-shift operation
- Added wood and straw pellets to the thermal power station
- Sugar factory new production line molasses from sorghum
- Malt factory expanded to include a new type of malt, millet
- Malzfabrik now also has waste water
- Brewery expanded to include a new type of beer, Millet Fassbier
- Flour factory increased the roof at the grain delivery area
- Pipes at the water tanks of the pulp mill set a little lower
- Added 5 position for the water stations on the map at the sewage treatment plant
- Slightly increased the unloading trigger at the refinery
- Warning strips that appear when placed far away, for example on field 3, have been deleted
- Sugar factory error sewage treatment station fixed in the sugar factory and moved some containers
- Pulp mill empty pallet capacity slightly increased
- Moved the hay unloading trigger in the hay dryer a little further towards the middle
- Brewery, Pulp Mill, and Flour Mill level placement improved
- Slightly reduced pallet height at the flour factory
- Malzfabrik outlet pipe slightly increased
Better late than never. This is now my FED production pack. The pack is a summary of all platziebare production mods from me.
The Fed Mods package currently consists of
Fertilizer Production (Turn manure and slurry into fertilizer)
Seed production (From grain such as wheat + fertilizer we seed)
Digester (From grass and / or chaff becomes silage)
Fodder factory (compound feed for cows and feed production for pigs feed)
Refinery (From rapeseed or sunflower becomes diesel and pig feed)
More mods will follow in the coming weeks / months.
Credits: Idee / Konzept: FedAction
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