Krajenskie Pola V1.1

Date : 2024-05-05 14:01:26 Report

I present to you my map Krajeńskie Pola 4x. The map was created based on the real terrain of 3 towns located in the Kuyavian-Pomeranian Voivodeship.

The map has:
- 176 Fields
- 25 Meadows
- 1 Large forest divided into several smaller lands
- Fields from 0.18Ha to 52.37Ha
- 4 farms Small (Starter) / Medium / Large 2x
- SKR database
- Varied terrain
- MultiTerrain
- Stubble compaction
- 4 Purchases
- Almost the entire standard production chain
- Passive Income
- Increased economy for e.g. collecting stones
- Collectibles
- Possibility to play football on the pitches or Orlik
- Custom road traffic with pedestrians
- Local license plates for player and AI
- Automatic night lighting / Manual on one of the farms
- Custom textures
- Custom lighting
- Custom sound
- A few interesting facts
- Objects that appear depending on the season
- Perfect for MP

Version 1.1:
- Fixed an issue where in some cases the map did not appear in the game
- Fixed an issue with the texture remaining when selling buildings on farm no. 1
- Fixed an issue where the rear gate on farm no. 3 could not be opened
- Fixed an error where when opening the wicket and the gate on farm no. 3, they overlapped
- Fixed wood purchase not working
- Fixed missing textures on some objects
- Fixed collisions near the eagle
- Fixed bugs related to occluders
- Fixed an issue where dust did not appear when driving on dirt roads and roadsides
- Fixed some objects not disappearing in autumn and winter
- Fixed the problem with the lack of a plant in the starting field (no. 36)
- Fixed a bug where some collectibles were in the air
- Fixed a warehouse bug where the sales area was too large
- The levitating bales on the straw pile have been infused
- Fixed terrain bumps in several places
- Fixed boican nests
- The sounds of barking dogs have been reduced by half
- The sound of church bells has been muted and reduced in distance
- Reduced the duration of church bells from 10 farming minutes to 1 minute
- Added shortcut signatures in PDA of farms and databases (G1,G2,G3,G4,B)
- Added translation of purchases into English and German
- Added Polish names and surnames of field owners
- A land has been added where you can produce wood
- Added passive income to land with wood production
- Added greater differences in crop heights
- Grass has been added in some places where it was not there
- Added frost to fill the map
- Added the ability to sell buildings, props, fences and gates on farms
- Added AI movement from the intersection in Włocibórz to the church
- Adjusted growth phases
- Removed stumps from the map to improve optimization
- Removed seasonal object collisions to improve performance
- Removed aquatic plant collisions to improve performance
- Removed some unnecessary files
- Removed the grass that was in some buildings
- About 1000 trees removed from the map
- Trees that stood in the field were removed
- Removed invisible objects that only had collisions
- Removed laundry from lines that looked bad
- Removed desktop.ini file from textures folder
- Removed visibility of field ID 255
- Some collisions have been corrected
- Fixed filename errors
- Fixed one static field that was included in the static farm
- Fixed a lighting bug
- Fixed the locations of almost all field IDs
- Increased traffic
- Changed pedestrian traffic on the street so that they do not block AI traffic on the road
- Position of some objects changed
- The operating rules of seasonal facilities have been changed to increase efficiency
- Changed crop and grass density to default to improve efficiency
- Changed the color of the fields in the PDA
- Changed the collision type of some objects from dynamic to static
- Starting location changed
- The map icon and loading picture have been changed
- Reduced DecoBush and LOD distance in some places to improve performance
- Price per hectare decreased from 64810 to 60000

Credits: CUKS0N

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