Version 2.1
CompostMaster is brought back to the ground and wood chips are registered.
Fabrikscript updated, now compatible with courseplay.
Display at the large BGA fixed.
Diverse visiting points fixed.
Cottage located at field 24.
Prices for manure and fermentations slightly increased.
Bio Diesel factory - sunflower added as a raw material.
Farm station fixed.
Triggers for lime bearings and the SeedMaster slightly moved. (Courseplay)
In the case of grain traders, it is now possible to buy power feeders.
VehicleSort now works with the map.
The display problem with the Sojamilch production (Dedi server) could not be fixed yet, but it should function in the single player.
Various minor changes.
Hereby I want to introduce to the edited version of Goldcrest Valley Map.
Next I changed to the map:
The main courtyard is a different place from scratch.
All animals are on the farm.
The farm offers a lot of space for more, placeable objects.
Water, seed and fertilizer can be on the farm.
The car dealer has moved into the vicinity of the farm.
Various halls and shelters set up in the yard.
There is a field at the farm.
All gold nuggets were redistributed.
Minor changes in the tiling.
Wheat, barley, canola and landscape textures of Eribus.
Trigger increased for the wood of the sawmill.
All Tour Icons removed.
The reset point down to the yard.
Some minor adjustments.
PDA image renewed.
Credits:
Original Map: Giants Frucht und Landscape Texturen: Eribus Unterstand: 1LS12 choppedStraw: webalizer Lichtpck: Niggels – VertexDezign Dorset: Weidetor Farmer Andy: SeedMaster, CompostMaster Nils23: Saatgut Lager, Digitale Anzeigen kevink98: Sägewerk, Milchtrigger slowtide63: Sojamilch Produktion, Brettertrigger BlackSheep: AdditionalMapTypes Add Price Table Joerg_B: Große Halle Blacky_BPG: GasStationExtended, Buy on Silo Trigger Marhu: CombineStrawFix GTX Mods: Multi Storage Shed auwgl: Bio Diesel Produktion TyphoOn: BGA für Kleinbetriebe kevink98/Marhu: Fabrikscript nico1410: CooperativeBiocer steve1912: Schild
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