FS19 - Follow Me V1.3.0.6
Date : 2019-04-25 19:32:03 Report
Currently only for Singleplayer -- Attention
Changelog 1.3.0.6:
- Hiding the HUD-text after 5 seconds. Player must issue another \'Follow Me\'-input-action to vehicle for displaying HUD-text again.
- Fix/work-around for making a follower-combine NOT stop at headlands/turning, due to its cutter detecting \'no more crops\' to harvest.
- Reduced \'is blocked\'-notifications, when obstacle/collision is detected.
- Removed superfluous \'title\' and \'description\' XML-tags from ModDesc.XML, for languages that are not shown in (the in-game) ModHub anyway.
Changelog 1.2.0.3:
- \"Quick-tap\" keys activation threshold changed to \'0.3 second\' (was previously \'150 ms\')
- Attempt at obstacle/collision detection
Changelog 1.1.0.2:
- Fix for causing error: \"/specializations/Plow.lua(680) : attempt to compare number with nil\"
Ever wanted to have some vehicles follow you around the map?
With \"Follow Me\" you can (though not backwards driving).
Issues
- [KNOWN ISSUE] Multiplayer is not yet supported
- [WONT FIX] When FollowMe is active, it is not possible to control attached equipment
- Some translations are probably wrong
Download File (53 KB)
Credits: Decker_MMIV
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