FS19 - Follow Me V1.3.0.6

Date : 2019-04-25 19:32:03 Report
Currently only for Singleplayer -- Attention Changelog 1.3.0.6: - Hiding the HUD-text after 5 seconds. Player must issue another \'Follow Me\'-input-action to vehicle for displaying HUD-text again. - Fix/work-around for making a follower-combine NOT stop at headlands/turning, due to its cutter detecting \'no more crops\' to harvest. - Reduced \'is blocked\'-notifications, when obstacle/collision is detected. - Removed superfluous \'title\' and \'description\' XML-tags from ModDesc.XML, for languages that are not shown in (the in-game) ModHub anyway. Changelog 1.2.0.3: - \"Quick-tap\" keys activation threshold changed to \'0.3 second\' (was previously \'150 ms\') - Attempt at obstacle/collision detection Changelog 1.1.0.2: - Fix for causing error: \"/specializations/Plow.lua(680) : attempt to compare number with nil\" Ever wanted to have some vehicles follow you around the map? With \"Follow Me\" you can (though not backwards driving). Issues - [KNOWN ISSUE] Multiplayer is not yet supported - [WONT FIX] When FollowMe is active, it is not possible to control attached equipment - Some translations are probably wrong

Credits: Decker_MMIV

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