FS19 - Vehicleexplorer V0.9.0.1

Date : 2019-02-14 06:54:23 Report
# VehicleExplorer for FS19 aka VeEx19 **This is a revamp of the good old VehicleSort from FS17** For beginners: VehicleExplorer helps you organize your vehicles, by showing you a list which can be organized, well, sorted by you. Besides that it has a couple of additional functionality. See below. ### Features * List of all steerable vehicles (Specialization: Enterable) * Set a customer order for your vehicles * Your order is saved in the default vehicles.xml, so no additional clutter * Enter your vehicles directly with a click of a (mouse) button * This is meant literally, see known issues ;) * Park your vehicles, so that a switch of vehicles via Tab ignores them * Repair vehicles and its implements * Displaying a store image next to the list * Info box with additional informations * Motor on/off, turned on/off (for e.g. harvester) and light status is saved and restored * Different colors in the list if a vehicle is selected, or currently used by a helper/Courseplay * Config Menu * Config is saved per savegame within modsSettings/VehicleExplorer/savegameX * Show/hide trains in the list * Show/hide station cranes in the list (No idea if that actually works, would need a map with a crane to test) * Show/hide steerable implements/trailers (e.g. forwarder trailer with crane) * Show/hide brand names in the list * Show/hide your own name when you enter a vehicle * Show/hide horse power in the list * Show/hide fill levels in the list * Show/hide implements in the list * Show/hide store images * Show/hide infobox * Change text size * Change list background transparency * Enable/disable saving of the additional vehicle status (motor, turnedOn, lights) * Show/hide keybindings in the game F1 help menu (needs a game restart to take affect) ### Known issues * Although you can change all the keyboard bindings, the mouse actions are hardcoded for now * Left mouse click: Enter vehicle * Right mouse click: Select vehicle (to e.g. move it) * Right mouse click: Change value in the config menu * Mouse wheel: Selection up/down in list * The actual \'tab order\' of vehicles is not changed * Metric measuring units are used * Chaining for implements * For now just the directly attached implements get respected. This means for repair and the info box just a e.g. trailer is recognized, but not a trailer which is attached to another trailer * Max of three columns. If you\'ve more vehicles (which would be insane anyways ;) , just disable the display of brand name etc * A wrong value for horse power is displayed for trains * Sometimes selling or resetting a vehicle is causing a flickering of the vehicle list. I\'ve already an idea why, just have to look more into it. As a workaround you just have to move any vehicle a position up or down, then a reshuffle is triggered and the list is rendered properly again. ## Default Keybinding KeyPad 0 -> Show/hide vehicle list KeyPad Minus -> Show/hide config menu KeyPad Enter -> Enter vehicle KeyPad Plus -> Toggle parking KeyPad 5 -> Select item (for moving the vehicle) or to change values in the config KeyPad 8 -> Move up in the list/config KeyPad 2 -> Move down in the list/config 1 -> Move up fast in the list/config 2 -> Move down fast in the list/config LAlt + R -> Repair vehicle incl. implements Mouse Left: Enter vehicle Mouse Right: Select item/change values in config Mouse Wheel: List up/down ## Note that the current version does NOT support multiplayer! Quite frankly, I\'ve no idea about the MP code needed and also no possibility to test it. Actually I think it shouldn\'t be a big deal, and maybe it already works by just changing the MP setting in the moddesc.xml from false to true. I assume just the parking possibility has an impact to MP. ## Latest Version 0.9.0.1 - I consider it as Beta. I tested it quite a lot myself, but hope for some helpful feedback from the community.

Credits: Author: sperrgebiet
Credits:
Primarily to Dschonny & Slivicon. At least those are the names which were mentioned in the FS17 VehicleSort I used as a foundation. But the majority of code has changed anyways.
Also Kudos to the guys and gals from CoursePlay, VehicleInspector, VehicleFruitHud, EnhancedVehicle and many more for some inspiration and ideas.
Additionally Ifko[nator] for the RegisterSpecialization script.

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