Nordgrad Map V2.0.0.2
Welcome to Nordgrad.
An industrially developed region with a huge number of diverse industries, spacious lush forests, as well as mining in industrial-scale quarries.
Fertile lands cover a large part of the territories where any farmer will feel at home.
And a wide and competitive sales market will provide incredible financial opportunities.A huge number of various factories and enterprises
that provide an opportunity for a new round of development in the field of agriculture, forestry, mining and processing of minerals.
Thank you for visiting our corner of the world, I hope you will stay longer. I wish you all a pleasant game!
Changes and improvements
- version 2.0.0.2
- removed all traffic lights, barriers and speed radars from the map
- v2.0.0.1
- IMPORTANT! Delete the old version of the map Nordgrad, as well as your saves. Otherwise the map will not work properly or will not work at all!
- added icons to all factories
- removed two pipes under field number 64
- fixed : terrain under the barn on one of the farm plots
- fixed : the top layer of the two fields that are given to the company at the start, now they contain wheat (ready for harvesting)
- reduced selling price : coal, sand, clay, asphalt, gravel, iron ore, rubber, stone powder
- fixed sales triggers in seaport
- fixed : for network play: logistic centers, barns, etc. can now be used by all players from any farm
- fixed : buildings and decoration objects in the pulp mill that were in the air
- fixed : Fabric production-trigger for receiving cotton is in the correct location
- price change when buying factories and other things
- price change when buying quarries
- fixed : removed static machines in the port that were interfering with traffic
- fixed : mp3 audio file format to ogg format
- added new custom sounds to the map
- fixed : farmer's barns work correctly, when you sell them, the decor next to them is sold.
- added speed radars
- traffic lights now work
- removed collisions on power lines that cross roads
- added power plant on the map
- added possibility to build wind generators and solar panels (electricity production)
- added new products: coke
- added AI splines for helpers on the whole map
- fixed : field numbering
- fixed : unload trigger in seaport (grain). Long trailers for multiple compartments can now unload without problems
v2.0.0.0
- 66 fields
- More than 52,000 trees
- A wide variety of woodlands
- Tangled forest roads
- 3 BGA sites
- 6 career
- 6 cities
- 1 village
- 2 trains with large trains
- Seaport
- 2 logistics centers
- coal, iron ore, sand, clay and more
- Oil production and processing
- 37 factories
- 157 new pallets of products
- 9 oil rigs
Credits: WarBossBY
0 Reviews
No comments have been added to this post yet, would you like to comment one now?