FS19 - Follow Me V1.2.1.40

Date : 2019-03-17 18:21:48 Report
by FS 19 Mods · Published March 13, 2019 · Updated March 16, 2019 Follow me V1.2.1.40 FS19 V1.2.1.40 – Translations updated by contributors. – Support for baler-and-wrapper combination; FBP 3135 (Kuhn DLC). – Increased starting distance to 20, from 10. – Fix for saving/loading distance and offset between savegame-sessions. Ever wanted to have some vehicles follow you around the map? With “Follow Me” you can (though not backwards driving). Have you ever wanted to make a transport convoy, or just be able to; cut grass – dry it – rake it – bale it – wrap it – pick it up, with multiple tractors all in one go? With the ‘Follow Me’ mod, a vehicle can be told to follow after another vehicle. How to use it Before telling about the controls, here’s a list of known problems that may occur when you use it: – The speed of followers may not always be 100% accurate as it could be, with regards to how fast/slow they should drive when following the “trail”. – Some vehicles may start to zig-zag, in the attempt at following the “trail”, due to trying to touch every “trail crumb”. This is most obvious when reaching a turn at high speeds, and trying to “get back on track”. – Turning on beaconlights, when having set up a circular convoy – i.e. vehicle-A follows vehicle-B follows vehicle-C follows vehicle-A – will make the beaconlights repeatedly turn on and off. Default control keys: Controls The action-keys, which can be changed in Options – Controls, are defined in two sets: Myself – For the vehicle the player is driving: RIGHT CTRL + F = Start/stop following the vehicle in front (if possible). RIGHT CTRL + H = Pause/resume following. RIGHT CTRL + W/S = Decrease/increase following distance, in steps of 5. RIGHT CTRL + A/D = Adjust left/right offset when following, in steps of 0.5. RIGHT CTRL + X = Toggle offset between zero and last value. press-and-hold RIGHT CTRL + X = Invert the offset (left-to-right, right-to-left). press-and-hold RIGHT CTRL + W/S to repeat decrease/increase in steps of 1. Behind – To control the vehicle that is following behind me (if any): RIGHT SHIFT + F = Stop the follower. RIGHT SHIFT + H = Pause/resume the follower. RIGHT SHIFT + W/S = Decrease/increase the follower’s distance to me, in steps of 5. RIGHT SHIFT + A/D = Adjust the follower’s left/right offset, in steps of 0.5. RIGHT SHIFT + X = Toggle the follower’s offset between zero and last value. press-and-hold RIGHT SHIFT + X = Invert the follower’s offset (left-to-right, right-to-left). press-and-hold RIGHT SHIFT + W/S to repeat decrease/increase in steps of 1. Note: Each set of action-keys must use the same modifier-key! Switching it on/off To follow some vehicle, point your own vehicle towards it and press the start action (RIGHT CTRL + F). If no “trail crumbs” can be found, or the vehicle already is followed by another, a warning will appear and you will have to either move a little bit further towards/back, or change to follow another vehicle. It is possible to “pause” driving, and then later “resume” following the leader’s trail, using the wait/resume action (RIGHT CTRL + H). To stop following, press the same action again (RIGHT CTRL + F). OLDER VERSION CHANGES: 1.2.0.39 – Support for baler-and-wrapper combination; FBP 3135 (Kuhn DLC) 1.1.0.38 – Italian translation of keys description, by Paxly 1.1.0.37 – French translation update by Taco29 1.1.0.36 – Dutch translation update by pewemo 1.1.0.35 – Changed speed & driving behaviour – Limit speed when equipment active – Translations contributed/updated; – Russian by Gonimy-Vetrom – Polish by Ziuta – Italian by xno & Paxly – Spanish by Vanquish081 – Fix motor stop problem – Fix for vehicle reset/delete – Possible work-around of the ‘currentHelper’ problem 1.0.0.17 – Upgraded to FS17 – Added turn-light indication-state to ‘trail-crumbs’ – Had to remove traffic-collision-triggerboxes, so will crash into other vehicles! Drive carefully. Known bugs/problems: – Followers are not able to detect traffic-vehicles, and will therefore collide with them. – Followers speed is not always 100% accurate. – Too high speed into a turn, or having a slow steering, will make the follower go zig-zag in an attempt at “getting back on track”. – Follower-vehicles that has no build in traffic-collision-box can (obviously) not detect if they are about to collide with something in front.

Credits: medvidek

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