Angeliter Land Map V2.0
Version 2.0:
A lot has changed, many changes only become active with a new savegame.
– Giants AI helper pathfinding improved.
– there are now delineators
– BGA was rebuilt a bit
– Cattle market got a new name on the map icon.
– Fixed bug where going to a sell point on the map would spit out an error
– Cowshed slightly lowered
– Modified the building for the barn a bit so that you can easily unload with any trailer
– Removed grain from the silo, which you had at the start
– View direction on startup has been changed.
– Added chocolate shop.
– Cotton point of sale has been added
– Courtyard slightly redesigned, of course also torn off
– Windmill at field 9 lowered
– Fields 25 and 26 have been smoothed to a flat surface, e.g. B. Mod productions can find reasonable space
– there are now book objects all over the map. There are 4 colors for every 10 objects
– Some dirt roads have been revised.
– There are very many cosmetic changes throughout the map
– Removed stray parking lanes on field 22
This is a fictional map. There are medium-large fields. A large forest area for forestry work.
Credits: Onkel/Onkel2000
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